



-Game design with a passion for building worlds and experiences -
-About Me-
Design
As a systems designer, over the course of 7 games I have developed game design skills such as:
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-Rapid iteration of game design concepts
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-Development proficency in game engines such as Unreal Engine and Unity
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-Programming proficency in C#, C++, and Unreal Blueprint

Development
As a developer I worked on teams of many sizes helping me develop proficiencies in:​
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-Agile and Scrum Development, as well as, tools such as Jira and Confluence that assist those frameworks.
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-Creation of documentation through the Google and Adobe Suites to assist with communication in and between disciplines
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-Usage of version control tools such as git, perforce, and SVN
What I Like
Get to know Isaac the person:
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-Favorite games: Hollow Knight, Xenoblade Chronicles 3, Umineko
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-Favorite Character: James Moriarty
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-Hobbies: Scuba Diving, Baking, Travel
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-Fun Fact: I've lived in 6 countries and visited over 20
Experience
I've worked on jobs and projects that have expanded my design repertoire in many ways like:
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-Working with teams from 5 - 18 people on student and independent projects.
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-Working for indie game studios developing projects independently and on contract work.
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-Working on jobs like, web design, game design tutor, and IT intern.



