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Isaac Eddy

Systems/Narrative Designer

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-Game design with a passion for building worlds and experiences -

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Villainous Intent

Role:   Systems Designer, Product Owner
Team Size:     9 People
Project Duration:    4 Months
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InfernaLLC
 

Role:   Systems Designer
Team Size:    17 People
Project Duration:    5 Months
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Rise From Ruin

Role:   Systems Designer, UI Designer
Team Size:    18 People
Project Duration:    4 Months

-About Me-

Design
 

As a systems designer, over the course of 7 games I have developed game design skills such as:

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-Rapid iteration of game design concepts

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-Development proficency in game engines such as Unreal Engine and Unity

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-Programming proficency in C#, C++, and Unreal Blueprint

 

 

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Development
 

As a developer I worked on teams of many sizes helping me develop proficiencies in:​

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-Agile and Scrum Development, as  well as, tools such as Jira and Confluence that assist those frameworks.

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-Creation of documentation through the Google and Adobe Suites to assist with communication in and between disciplines

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-Usage of version control tools such as git, perforce, and SVN

 

 

What I Like
 

Get to know Isaac the person:

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-Favorite games: Hollow Knight, Xenoblade Chronicles 3, Umineko

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-Favorite Character: James Moriarty

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-Hobbies: Scuba Diving, Baking, Travel

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-Fun Fact: I've lived in 6 countries and visited over 20

 

 

Experience
 

I've worked on jobs and projects that have expanded my design repertoire in many ways like:

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-Working with teams from 5 - 18 people on student and independent projects.

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-Working for indie game studios developing projects independently and on contract work.

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-Working on jobs like, web design, game design tutor, and IT intern.

 

 

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